Encounters are typically linked with quest NPC dialogue and rounded off with the odd cinematic, all of which focus on progressing the story which is, in general, quite linear and focuses on telling a single story than offering up lots of side quests and the like. The game was actually visually very pleasing with an isometric Diablo-esq camera angle we could take in large scenes of forests, cities, flowing rivers and more that really captures the scene and atmosphere well. The game initially dropped us into the beginning of a battle where the Ogre Clans had decided to wage their war, the battlefield was scattered with pockets of fighting and a constant source of Ogre reinforcements parachuting into the battle, which was a really nice touch. The combat system itself is very explosive and action packed, we found our character jumping in and out of battle, unleashing abilities with big particle effects that led to an overall satisfactory experience and made carving up groups of enemies pretty easy for us as we dashed back and forth between them tearing them up with our scythe. Other than the general look the only difference between them was that if we wanted to play a Warrior Assassin then that class was locked to the female Naru, likewise female Naru could only be Assassin Warriors, the class we actually wanted to try out.Īs an Assassin Warrior our main focus was high DPS, critical strikes an evasion, able to dash into battle, dodge attacks, unload some burst damage, and then generally get back out safely. There was little differentiation between the races, lacking any real background or descriptions apart from a bit of text that seemed to read like that particular races interpretation of a prophecy or about the current state of affairs. Stepping into the game we were greeted with a welcomed 5 different classes, a good start for an MMORPG of this level including the Mage, Sniper, Blood Knight, Psychic and Assassin Warrior, accompanied by four different races from the fantasy world: Kartu, Liru, Sapien and Naru. With a little controversy surround the title and a previous “ illegal copy of an early beta” that was released as Inspirit Online, the game is now gearing up for its official release as a more feature packed and complete final version. The game was originally developed for the Asian market and is now seeing a western release. We had a chance to take a look at the initial beta of Elite Lord of Alliance (ELOA) from Webzen recently, playing a couple of hours to get to grips with some early gameplay and beyond.
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