The problem is that with endless running, once you jump, you are committed to it and as you can’t do anything to change direction, more often than not, you get squished. While you won’t die from going left in the games boss battles, there is a lot of issue with them, mostly due to the constant movement, the first boss has you fighting against a giant tree cutting machine, which would be hard at the best of times. The other issue it presents is that as you push forward, the game locks off the spaces you have cleared in that level, so if you do get turned around, which happens a lot and there is nothing to stop you, you will run right into the left side of the screen and die. I am not opposed to running in games, but when the core of this game is platforming, being forced to keep moving, when I would love to learn a pattern or get a few moments to rest before I had to move on, would have been perfect.Įndless running has never been an issue in any game before, because most games are built with that in mind, sadly this one feels like it was added inside of the existing Super Meat Boy and I never clicked with it. When you enter little spaces that require a bit of tricky timing, you can easily spend a dozen deaths, just learning the right sequence that opens up that room, then you have to keep passing it, then work out the next and then repeat for any extra. This is a problem, because now, your reactions are not based on where you learn enemies or hazards might be, but instead, learning when to jump or duck. The game is almost moving, start and level and you are off, die and once you are respawned, you are off, there is no time on waiting to see where blades or hazards might be, the game is always pushing you forward. Instead you can slide on the ground, the catch is, for the first few moments of your slide, you will be able to punch, then no more punch, so if your goal is to take out enemies, you need to be aware of that little catch.Īs I said before, the other side of the game is running, you do a lot of it, the first game was just the same, however this time there is one massive change and honestly, not for better, you can’t control the running. The punch can also help you knock enemies out of your way, bash through glass walls and such, so it is multifaceted, just don’t expect to be using it while you run. If your jump is not going to have you land, then you can press the jump button again, which causes a giant fist to emerge, letting you gain a little extra distance. Jumping is dependent on how long you hold down the jump button, a little press results in a little jump, a longer press, well you get the idea. Let’s stick with jumping Meat Boy, Bandage Girl, or whomever you play as, can run, slide and punch, which is more than you could do in the first and when you combine them, you can have a lot of fun with the game. Of course, Super Meat Boy is all about that running and jumping gameplay and Forever is very different in that regard, sure there is plenty of jumping for you to do, but the running, that is another story. I really would have liked to have seen something else, given that the idea is almost identical to that from the first game, granted the series does not need anything special, but there could have been easily a dozen different options to use instead of this. Then it is a mad dash to run through the levels and try to save Nugget, honestly, like I said it is pretty basic. Then the bad guy, I was going to say nefarious, but he isn’t really, Dr Fetus, comes along and kidnaps baby Nugget. The story of Super Meat Boy Forever is pretty basic, Meat Boy and Bandage Girl are having a nice picnic with their baby, Nugget sitting in the middle. Now, many years later, the sequel has come out, the question is, is this a sequel worthy of the name, or does it suffer the same fate as another long-delayed game with Forever in the title. The Xbox Live Arcade was a haven for some wonderful indie games, with Super Meat Boy being up there with the best, it was equal parts glory and frustration, but was a pure skill driven platformer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |